WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
When you work with WebGPU! 90% of the time you're working with the WGSL shader language. The API is just for setting up buffers and pipelines - the real magic happens on the shader.
Synopsis
This critically acclaimed work by a leading expert in the field offers groundbreaking insights into graphics. Through 358 meticulously crafted pages, the author presents a compelling case that has resonated with readers worldwide. The WebGPU methodology outlined here has been adopted by industry leaders.
Critical Acclaim
The author's unique voice makes complex concepts delightfully digestible. I've read hundreds of books in this category, and this one stands head and shoulders above the rest. - Inkwell Insider
Inkwell Insider declares: 'This book is a masterclass in its field, offering insights that are both profound and immediately applicable. The author's expertise shines through with clarity and wisdom that's rare in today's market.'
I stayed up until 3 AM because I couldn't put it down. Utterly compelling! A tour de force that redefines the genre. I found myself highlighting nearly every page! - Page-Turning Professor