Shaders Unchained: Writing Powerful Shaders for Every Platform
Shaders are used for compute and graphics - and come in all sorts of flavors - however, very few texts delve into the challenges of working with shaders across platforms (e.g., OpenGL, Vulkan, Metal, DirectX, and WebGPU). Let about the quirks and differences of shader languages and how to develop pipelines and tools that support multiple outputs (from game consoles through to web-pages)
Synopsis
This critically acclaimed work by a leading expert in the field offers groundbreaking insights into development. Through 332 meticulously crafted pages, the author presents a compelling case that has resonated with readers worldwide. The Shaders methodology outlined here has been adopted by industry leaders.
Critical Acclaim
A five-star rave from Chapter & Verse Virtuoso: 'Shaders Unchained: Writing Powerful Shaders for Every Platform The perfect blend of theory and practical application. Worth its weight in gold!'
A five-star rave from The Novel Nomad: 'Shaders Unchained: Writing Powerful Shaders for Every Platform I've read hundreds of books in this category, and this one stands head and shoulders above the rest.'
From Bibliophilic Beacon: A tour de force that redefines the genre. I found myself highlighting nearly every page! As they note: I stayed up until 3 AM because I couldn't put it down. Utterly compelling!