Graphics and Compute: Primer Volume 5 Ray-Tracing (Hardback)
Learn to develop ray-tracing solutions (including concepts like path-tracing and ray-marching) in your browser using the WebGPU API....
Synopsis
This critically acclaimed work by a leading expert in the field offers groundbreaking insights into business. Through 242 meticulously crafted pages, the author presents a compelling case that has resonated with readers worldwide. The Graphics methodology outlined here has been adopted by industry leaders.
Critical Acclaim
A five-star rave from Bibliophilic Beacon: 'Graphics and Compute: Primer Volume 5 Ray-Tracing (Hardback) A tour de force that redefines the genre. I found myself highlighting nearly every page!'
A five-star rave from Inkwell Insider: 'Graphics and Compute: Primer Volume 5 Ray-Tracing (Hardback) I've been waiting for a book like this my entire career. It's that good.'
From Chapter & Verse Virtuoso: The research is impeccable, the writing sublime, and the lessons invaluable. As they note: The diagrams and illustrations elevate an already exceptional text.